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Kinect

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"Debauched Kinesthesia" and "Dance Loops" Let Loose (Sort of)

Well, I’ve sent out conference applications for Dance Loops... finally. I’ve added a couple of extremely amateurish videos as vaguely supportive material. Mostly, they both just show that it’s possible to use the Kinect and Jitter to do some video recording and effects. I’d much rather have actual demonstration videos with the looping in place but, well, that takes more time and we’re still working on things. The first application is for the National Conference on Undergraduate Research (NCUR), which will meet at the University of Kentucky in April of 2014. That application uses the very exciting title of “Dance Loops: A Dance Performance with Live, Interactive Video Looping.” (At least it’s self-descriptive.) Here's the video:

The other application is for ISEA2014, the 20th International Symposium on Electronic Art, which meets in Dubai (!) in November of 2014. That one gets a much more interesting title: “Debauched Kinesthesia: The Proprioceptive Remix.” Woo hoo! By the way, “debauched kinesthesia” has nothing to do with debauchery. Rather, it’s a term from the Alexander Technique, which my wife Jacque Bell teaches, that refers to the disconnect that many people have between what they think their body is doing and what it actually is doing. And “proprioceptive” because that refers to the sense of where your own body is and what it’s doing, and “remix” because the dancers will be able to rearrange and replay videos of their own dancing while they themselves are dancing. Very exciting! Anyhow, here’s the not-very-helpful video that accompanied that application:

So, we’ll see what happens. It may be that I get to travel across the country with a few students in April, and maybe even around the world later that year. I’ll let you know what happens!

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Live Looping Is Live!

Woo hoo! It’s a tiny step but an important one, as this is our first successful experiment with live video looping, which will be central to our Dance Loops project at Utah Valley University. This video is based on motion sensitive recording and processing in Max/MSP/Jitter via my Mac’s iSight camera. You’ll notice that the movement from the first half persists during the second half, in which additional movement is layered. The looped videos for Dance Loops will be filmed with a Kinect video/depth camera and will probably be played back in a very different way, but this represents the first step in that direction.

 

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Exposing My (Intellectual) Self

Homemade by Trisha Brown (1966) [The above is not me. Rather, it is Trisha Brown performing her 1966 dance "Homemade" with a projector strapped to her back. Way ahead of her time.]

In an experiment with intellectual and creative transparency, I’m going to make public the starting-from-nothing draft of a collaborative art/research project that I will do at Utah Valley University this fall with Nichole Ortega, Jacque Bell, and a large group of students from across campus. (Actually, I have been planning and working on my part for a while; it’s the active collaboration part that won’t start until fall.)

The project is tentatively titled “Dance Loops.” In the shortest possible explanation, it’s an attempt to do with modern dance what Zoë Keating does with the cello. (See zoekeating.com or search on YouTube for more info.)

More specifically, what we’re trying to do is allow a pair of dancers to capture, modify, and project looped videos of their movement during a live performance. To do this, the two dancers use onstage controllers (perhaps Novation Launchpads) to trigger motion capture with their respective Microsoft Kinect depth cameras. Using both their controllers and bodily motion (i.e., gestural control through the Kinects, which will run through Ableton Live and/or Max/MSP/Jitter), the dancers can control the playback of both the music and video projections of their dancing. The dancers will accompanied by an offstage visualist who will program the controllers, load audio clips, and control a central projector.

Well, that’s the idea, anyhow.

This past Tuesday (01 May 2012) I submitted a grant application for this project to the UVU Scholarly Council. If you’re interested, you can see the application letter here. It’s a quick turnaround so I should know by the 15th if the grant gets funded. If yes, fabulous! If no, I’ll see how much of it I can get done without all of the hardware and software.

And so, this brings us back to the transparency issue. I have a few reasons to start the manuscript now and to make it public:

  • To help me focus my thoughts on this project (which is generally a hard thing for me to do)
  • To avoid having to hastily recreate the process at a later date (which has happened to me more than once)
  • To make sure I explore my technical and artistic alternatives and make justifiable choices for the final decisions
  • To get feedback on early ideas
  • And, if nothing else, to get some outside help on proofreading and MLA style, which, as an experimental psychologist, is still new and confusing to me

[Note: The paper currently does not use MLA style headings because I want to use the formatting shortcuts in Google Docs. However, help with citations is welcome at any time.]

And, perhaps for comic effect,

  • To let people see how often a tenured research professor copies and pastes from Wikipedia. (The answer is “constantly” when I’m just starting the project, although it may all be replaced by other resources at the end.)

So, I invite anyone and everyone to check on the project’s progress. Please feel free to comment on the document by selecting the relevant text and then going to “Insert > Comment” in the Google Docs menu. Any insight or suggestions would be greatly appreciated.

Just click on j.mp/dance-loops-manuscript

Thanks!

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Projections R Us

 

Tonight was "dig+it+art," otherwise known as the Capstone Showing for the Arts Technology Certificate Program at the University of Utah. As I have been participating in this program all year for my sabbatical, I got to show a piece as well. My piece was entitled "Dots and Lines and Dance and All of Us."

To create it, I recruited a group of dancers (mostly freshman modern dance students at the University of Utah but also my wife, Jacque, who is a professional modern dance choreographer) and had each of them improvise a 10-second sequence that I filmed with a Kinect hooked up to my MacBook and running through Processing. From there, I took the RGB video at 1 FPS and ran it through a nice, blurry B&W filter, placed the 100 resulting images on a grid in random order, and made it possible to connect the images from a dance with a Catmull-Rom spline. (Of course....) I also created videos of the point clouds and skeletons, also at 1 FPS. Each of the three parts – clouds, grid, and skeletons – was projected on a large wall. Lots of fun!

 

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New media and video game activism at the New Frontier exhibit

[Above: Stills from two critical video games by Molleindustria: "Oiligarchy" and "The McDonald's game."]

Woo hoo! The Sundance Film Festival is getting frisky! They've included non-film art — new media video work and video game art, to be particular — in this year's festival and, Holy Moses, there's some amazing things going on. The exhibit, entitled New Frontier, is on display at the Utah Museum of Contemporary Art through May 19.

Excellent large scale data visualizations about wildlife encroachment, a participatory Kinect piece about a disaster at a Los Angeles food bank, a 3-D celebration (sort of) of aggression in Hollywood, people raging at their computers, and video games that you always lose no matter what. It's all from what you might call "the art of discomfort" but it's amazing.

I'm so glad to see this in Salt Lake City!

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