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University of Utah


Screendance Workshop @ U of U

Screendance-2013-Banner I'm thrilled to say that I was able to attend our friend Ellen Bromberg's biennial (more or less) screendance workshop at the University of Utah. The was my first real introduction to making screendance – also known as dance for camera, dance for video, video dance, cinédance, et cetera, et cetera, et cetera. This workshop focused on editing as a form of choreography – something I had never considered – and was taught by the fabulous Simon Fildes (that's him in the top right frame).

[The last time the Screendance festival convened, it was Simon's wife, the extraordinary videographer Katrina McPherson who led the event. The collectively constitute Goat Media.]

The basic idea is to take lots and lots of random footage of dance and then create the order, transitions, and meaning by selecting, cutting, placing, repeating, and so on. I had always assumed that the choreography was created, the filming/video was blocked out, and things essentially went in a linear order. Oh, silly me; nothing of the sort. Film here, film there, throw it all in a big pile and then start mixing and matching. Amazing things can emerge.

Take a look at anything by Simon for stellar examples:

Or my masterpiece, built using random bits and pieces of footage that Simon provided for our experimentation:



Arduino Final Project: Distance LEDs

Well, I hope this will take care of it for now. I have completed (what I hope is) my final project for my independent studies class in Arduino. The idea behind this project is simple. I wanted to use both a sensor and an actuator of some kind (i.e., both physical input and physical output) and I wanted to use something that could, in a very rudimentary way, lay the groundwork for using Arduino on stage during dance performances as a way of manipulating some aspect of the set. In order to keep things simple and transportable, I decided to use a distance sensor – an Ultrasonic Module HC-SR04 Distance Sensor For Arduino from Amazon, in this case – for input and plain old LED lights as my output.

The sensor reads the distance of objects in front of it and converts those measurements to inches. If the serial monitor in open, the distances are shown, although they jump around a lot. I understand that such fluctuation could be the results of a $5 sensor but could also have to do with fluctuating power supply from my laptop USB. It could also have to do with the actual code that I used, as I decided to forgo the use of a library in this one to keep things simple. Anyway, the measurements are generally accurate. If the object is less than 72" (6 feet) from the sensor, the green LED lights up. If the object is less than 12" away, the white LED also lights up. Finally, if the object is less than 4" from the sensor, then the red LED joins in. Simple but it works.

As with all of the exercises that I completed for the book Getting Started with Arduino, the code for this sketch can be downloaded from (you'll want the "Distance_LEDs" folder, in this case).

And with that, I think I have finally finished all of the work to get the Art Technology Certificate from the University of Utah Department of Art and Art History that was the purpose for my 2011-2012 sabbatical. Woo hoo!