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Sappho in Max/MSP: Poetry, Sound, and Programming

I am an experimental psychologist and data analyst with a bent for poetry and art. I have also long been a fan of the Greek poet Sappho. Consequently, for my final project in my independent studies course on Max/MSP/Jitter, I decided to create a small piece of programmed art based on her work. I took one of her poetry fragments – written in Greek about 2500 years ago – and three modern translations of it, by Jim Powell, Kenneth Rexroth, and Sam Hamill, respectively. The patch is only minimally interactive in that the user simply presses "Start" but there is a lot of coding underneath that. This first YouTube video is a demonstration of the finished patch:

[youtube=http://www.youtube.com/watch?v=hp2qb6KBQXY]

This second YouTube video provides a technical walkthrough of the project:

[youtube=http://www.youtube.com/watch?v=LtdOBfpWK30]

Here's the text version of that explanation (more or less). I wanted to have audio recordings of the three versions of the poem. Because I could and because I thought it would make a nice contrast with the extreme earthiness of the poem, I decided to use computer voices. I chose three of the voices that come with Macintoshes: Tom, Vicki, and Whisper. For each poem, I put the text in TextEdit and, in the TextEdit > Services menu, chose "Add to iTunes as a Spoken Track." (I think I added that function at some point but I can't remember when or from whence it came.) From there I converted each of the computer voice recordings from the default iTunes AAC format to a more-Max-friendly AIFF format and added them to the same folder as the Sappho patch.

In order to control the playback of the various items, I created a qlist object that would contain all the timing information and remote sends to the various objects. In each case, this started the background sounds first (for 5 seconds) and then the voice recordings (about 10 seconds), with the background continuing for about 10 more seconds after that.

Variation 1 uses Seashore sounds (MIDI 123) because, you know, Sappho lived on an island. These wave sounds are all the same length (3 seconds) but they start at randomized times (2-7 seconds apart) and play with randomized velocities/volumes (50-80 on a 0-127 scale). Those variations make the artificial MIDI waves sound a little more realistic.

Variation 2 uses a Greek instrument, Pan flutes (MIDI 76), to plays loops of a descending scale, as descending is more in line with the melancholy feel of the poem. The scale is D minor for two reasons: the minor scales are identical to the Greek Aeolian scales and, as we learned from Nigel Tufnel in This Is Spinal Tap, "D minor... is the saddest of all keys, I find. People weep instantly when they hear it, and I don't know why." The MIDI notes for the scale are contained in a coll object and are referenced in a looping manner by a counter object. Like the waves in Variation 1, the notes in the descending scale start at randomized times (1-3 seconds apart) but stay in order and have randomized velocities/volumes (20-50). In addition, a message of "1" that connects the toggle and the counter object makes sure that the scale always starts at the top note.

Variation 3 concludes the performance with music that I personally performed and recorded. There are two music elements playing simultaneously: (1) MIDI keyboard of a zither playing in an Enharmonic Mixolydian scale, and (2) an toy plastic flutophone. The most complicated part of this patch was the routing necessary to make it possible to randomly select and start one of the three recordings in each element while still allowing the qlist to serve as a master on/off control. This was accomplished with dual toggles and gates for each element.

As a note, the keyboard part of Variation 3 was possible using Tom Mudd's Just Intonation Toolkit, which is an application developed in Max/MSP that makes it possible to play several variations of justly tuned scales. (The video below is a short demonstration of this software.)

[youtube=http://www.youtube.com/watch?v=P_9c-MMGmI4]

I have a lot of possibilities for expanding this project in the future, hence the "v. 01" label. Stay tuned for more!

Downloads:

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Hello World: Jitter

My final project for my independent studies course in Jitter was to revisit a dance piece called "Hello World" that my wife, choreographer Jacque Bell, and I created back in October of 2012 for Repertory Dance Theatre here in Salt Lake City, Utah. (You can see an entry with still image and links to reviews here or another with a video of the performance here.) My major goal for this project was to explore the possibilities of Max/MSP/Jitter (with an emphasis on the latter...) for use in future dance and technology pieces, especially Dance Loops, the major project that Jacque, Nichole Ortega, and I are working on for this year and next.

I did two major things for this Jitter project:

  1. Worked with several different visual effects within Jitter (as facilitated by the Vizzie modules); and
  2. Experimented with using a hardware controller – a Korg nanoKONTROL2, in this case – to manipulate video in real time.

Overall, it was a lot of fun and I think there's a lot of potential there. I'll spend the next several months learning ways to work out the kinks in the patch, as not everything worked reliably, and learning how to use other hardware, such as my Kinects, Novation Launchpads, Akai APC40 and 20, KMI Softstep and QuNeo, as well as the projectors, etc. (That's the nice thing about grant money – you can get some excellent gear!)

The major lesson is that it is much, much, much easier to do a lot of this in Max/MSP/Jitter than it is in Processing, which is what I have been using for the last two or three years. The programming is easier, the performance seems to be much smoother, and the hardware integration is way, way easier. (I find it curious, though, that there are hardly any books written about Max/MSP/Jitter, while there are at least a dozen fabulous books about Processing. Go figure.)

I've included a few still shots at the top of this post and a rather lengthy walk-through of the patch (where not much seems to be working right at the moment...) below.

[youtube=http://youtu.be/NR_mlAQUipM]

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Cycling '74: 20Concepts 00-04

In the spirit of the 20Objects lessons that I mentioned in the last post, Cycling '74 also created (well, partially, in any case) a second series of tutorials called "20Concepts." Perhaps the most important difference, aside from the fact that they're not actually finished, is that they start not with the simplest object in the Max/MSP/Jitter universe – the button – but, instead, they start with one of the most complex – the Vizzie modules for video manipulations. Actually, I think it makes great sense, as it's much more engaging to start with the big pictures. And, besides, the Vizzie modules are fun!

Here's the complete list of (intended) tutorials in the 20Concepts curriculum:

  • 20Concepts Curriculum Overview (Done)
  • 01: Vizzie Part 1 (Done)
  • 02: Vizzie Part 2 (Done)
  • 03: Messages Part 1 (Done)
  • 04: Messages Part 2 (Nonexistent)
  • 05: Time
  • 06: MIDI
  • 07: More About Numbers
  • 08: Networks
  • 09: Subpatchers
  • 10: Presets and The Pattr Object
  • 11: Audio Generation
  • 12: Audio Filtering
  • 13: Audio Levels
  • 14: Audio FX
  • 15: Jitter Input
  • 16: Jitter FX
  • 17: Jitter Compositing
  • 18: OpenGL Part 1
  • 19: OpenGL Part 2
  • 20: Max Output

As with the 20Objects tutorials, these look like they might be short but, when you actually do all of the exercises, they are veeeery time-consuming. So far, I've only gotten through the first three, but they have been very, very helpful so far. I look forward to the rest!

Here are video walkthroughs of the lessons that I've done so far.

[youtube=http://www.youtube.com/watch?v=0KjZM6Krb90]

[youtube=http://www.youtube.com/watch?v=-jcdG4tygS4]

[youtube=http://www.youtube.com/watch?v=oJMs5IZRp70]

Completed:

  • Cycling '74 20Concepts, Lesson 00, 20Concepts Curriculum Overview; Lesson 01: Vizzie Part 1; Lesson 02: Vizzie Part 2, and Lesson 03: Messages Part 1 (13 exercises)
  • Lesson 04: Messages Part 2 is empty on the web page
  • Patches can be downloaded from http://db.tt/GBYLb0vY

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Cycling '74: 20Objects 00-03

Cycling '74 has a fabulous set of tutorials under the rubric of "20Objects." Unlike the 20Concepts curriculum, which starts very macro (with the Vizzie objects for video manipulation) but is ultimately incomplete, the lessons for 20Objects start at a very basic level (with the button object) and follow all the way through to Jitter objects. Here's the complete list:
  • 20Objects Curriculum Overview (Done)
  • 01 - The Button Object (Done)
  • 02 - The Number Box (Done)
  • 03 - The Message Box (Done)
  • 04 - The Pack Object
  • 05 - The Metro Object
  • 06 - The Random Object
  • 07 - The Noteout Object
  • 08 - The Patcher Object
  • 09 - The Scale Object
  • 10 - The Pattr Object
  • 11 - The Table Object
  • 12 - The Cycle~ Object
  • 13 - The Buffer~ Object
  • 14 - The SVF~ Object
  • 15 - The Line~ Object
  • 16 - The jit.qt.movie Object
  • 17 - The jit.matrix Object
  • 18 - The jit.brcosa Object
  • 19 - The jit.xfade Object
  • 20 - The jit.gl.render Object

It turns out that while these all look like short lessons, they're rather time-consuming if you do all of the steps. As such, I only got through the first three of the 20 lessons (and the introduction) before I had to go work on something else. So far, they do extremely elementary things – this is a button, this is a number box – but I'm learning things I didn't know and I'm better for it.

[youtube=http://www.youtube.com/watch?v=5OKJc8atkYw]

[youtube=http://www.youtube.com/watch?v=4uzxj5bMXns]

[youtube=http://www.youtube.com/watch?v=8RUoU0a1En0]

Completed:

  • Cycling '74 20Objects: Lesson 01, The Button Object; Lesson 02, The Number Box; Lesson 03, The Message Box; and Lesson 04, The Pack Object (60 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY

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Cycling '74: Vizzie Quickstart Tutorials

Well, I've finished VJ Manzo's book Max/MSP/Jitter for Music but, in the true academic fashion, it served mostly to let me know how much I don't know. (And that's a compliment, VJ!) And so I've decided to start working on the tutorials that Cycling '74, the creators of  Max/MSP/Jitter, have on their own website. I'm a linear kind of guy and I like to start at the very beginning, so I took at look at their "Quickstart" page on the fabulous Vizzie objects. Here's my first take at what they offer.

[youtube=http://www.youtube.com/watch?v=QgYafXpvRls]

Completed:

  • Cycling '74: Vizzie Quickstart Tutorials (1 exercise)
  • Jitter patches can be downloaded from http://db.tt/GBYLb0vY

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MMJ4M 20: Compositions and Perceptions Tools

The very last chapter of VJ Manzo's excellent book Max/MSP/Jitter for Music is a final exhibition of some of the applied work that can be done with Max/MSP/Jitter, as well as a few of VJ's own compositions with Max/MSP/Jitter. As before, these don't have much to do with Jitter, per se, but they're at the end of the book so they're listed under my Jitter course. More significantly, I got some wonderful inspiration on how I could make my own music. (I also got a very informal hearing test with the mosquito patch, and I'm glad to say that I hear high frequencies just fine, thank you very much.)

The book is done but I will be referring back to it very, very often as I start doing my own from-a-blank-patcher programming. (By the way, I also just bought a print copy of the book to go with my Kindle version.) In addition, I'm going to go through the plethora of tutorials that Cycling '74 offers on their own website as a way to continue and expand my training. All of this is very, very exciting!

[youtube=http://www.youtube.com/watch?v=RSCj2QtHtIs]

Completed:

  • Max/MSP/Jitter for Music, Ch. 20: Compositions and Perceptions Tools (0 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 19: Informal Music Learning Instruments

Like the previous chapter, chapter 19, on "Informal Music Learning Instruments" is more of show-and-tell than hands-on. In this chapter, VJ Manzo shows how Max/MSP/Jitter can be used to create programs that greatly facilitate the exploration of musical concepts like harmony. In addition to this pedagogical goal, though, I also see application of a lot of these principles and patches to my own hoped-for work on live looping with my saxophone, especially as VJ's patches might be good for harmonizing. Hmm... we'll have to see later this summer.

Completed:

  • Max/MSP/Jitter for Music, Ch. 19: Informal Music Learning Instruments (0 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 18: Video Research Instrument

This was an interesting chapter because it consisted almost entirely of a guided tour of one of VJ's patches and not much in the way of person patching. That's fine, though, because it was a complicated piece and the principles have/will come in handy in other work.

I find it especially interesting that the patch he develops can be used to gather times feedback on videos. If you recall, my day job is as a psychology professor and I have extensive training in experimental research methods. As such, this falls right in line with some of the things that I or my students could do. In that very practical sense, this was a very useful chapter.

Completed:

  • Max/MSP/Jitter for Music, Ch. 18: Video Research Instrument (0 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 17: Working with Video Files

The second major Jitter-related chapter in VJ Manzo's book Max/MSP/Jitter for Music has to do with accessing and playing previously recorded video. It turns out that this is more complicated than using a live video stream – not what I would have guessed but, now that I've done the work, it makes sense.

I especially like the jit.scissors command that slices the video window into many small pieces. (Truthfully, the object names in Max/MSP/Jitter are hilarious; not the sort of thing you can get away with in a larger corporate environment.) Things started getting very spaghetti-like, so I show a couple of the patches in both their locked and unlocked states. But, overall, I am made keenly aware of how different things can work in this program as opposed to Processing, with which I am more accustomed.

Completed:

  • Max/MSP/Jitter for Music, Ch. 17: Working with Video Files (12 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 16: Working with Live Video

Chapter 16 of VJ Manzo's book Max/MSP/Jitter for Music, "Working with Live Video," is the first chapter to deal with Jitter, which is the video component of Max/MSP. This also makes it the first official chapter for my independent studies course with Lien Fan Shen of the Department of Film and Media Arts at the University of Utah. I'm excited because this part connects more directly with the work that I have done in Processing and with the Dance Loops project that I'm working on at Utah Valley University.

The exercises in this chapter all involved grabbing a live video stream from my computer's camera and then performing a series of color transformations on it, culminating with the use of a MIDI keyboard to do so. Fascinating!

Completed:

  • Max/MSP/Jitter for Music, Ch. 16: Working with Live Video (11 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 15: Audio Effects and Processing

Chapter 15, "Audio Effects and Processing" of VJ Manzo's book Max/MSP/Jitter for Music shows how to manually create some simple effects – delays and white noise, in particular – and manipulate and visualize them. To get to that point, the chapter shows how to:
  • Create a umenu to give a dropdown list of effect sizes (although it may work better to provide checkboxes that allow for the selection of multiple effects)
  • Create a gate~ object (the MSP audio version) to direct the audio signal towards the appropriate effect patch depending on the effect selected in the umenu
  • Use the tapin~ object to store snippets of audio and the tapout~ object to delay playback
  • Use the transport object to provide global control of timing and playback, as well as the ability to specify timing in samples instead of millseconds
  • Create a umenu to provide a list of filter options and cascade~ and filtergraph~ objects to allow manual modification of those filters
  • Create a noise~ object to generate white noise
  • Use a preset object to save settings for the entire patch

My next big goal is to set up my KMI SoftStep foot controller to activate effects and possibly modify them while live looping, as both hands will be on my saxophone.

Completed:

  • Max/MSP/Jitter for Music, Ch. 15: Audio Effects and Processing (10 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 14: Audio Buffers

Chapter 14 of VJ Manzo's book Max/MSP/Jitter for Music has one purpose: show how to use audio buffers for recording and playing back audio files. These buffers will be a critical component in my planned live looping exercises, so I'm excited about this chapter. I learned how to do the following:
  • Create and name buffer~ objects
  • Open windows to see the sound waves for the buffer~ objects
  • Get information such as track length with the info~ object and use that manually resize the buffer (if desired, although Max 6 seems to adjust the buffer on its own)
  • Use the groove~ object to read audio from the named buffer
  • Set the buffer to loop
  • Set a flonum variable to control playback speed by converting it with a sig~ object
  • Record new audio into the buffer with the ezdac~ and record~ objects
  • Set up a MIDI keyboard to change simultaneously the speed and pitch of the buffer playback, with middle C set for default speed (although it would be better to alter speed and pitch separately)

Completed:

  • Max/MSP/Jitter for Music, Ch. 14: Audio Buffers (9 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 13: Audio Playback and Pitch Tracking

In Chapter 13, "Audio Playback and Pitch Tracking" of VJ Manzo's book Max/MSP/Jitter for Music, I learned how to:
  • Playback pre-recorded sound files with the sfplay~ object (including the open message and a toggle to make it go)
  • Open sound files directly by giving their full name in the open message
  • Use the ezdac~ object to get the sound out and use the gain~ object to control volume
  • Use message boxes to restart the sound file or jump to specific times in the file
  • Set keyboard controls to start/stop/rewind the sound file
  • Loop the sound file with a loop $1 message
  • Have more than one sound file open and playing at a time
  • Record the audio with the sfrecord~ object (and toggle it on and off, as well as specify the number of channels to record)
  • Convert frequencies to MIDI values with the fzero~ object

Completed:

  • Max/MSP/Jitter for Music, Ch. 13: Audio Playback and Pitch Tracking (13 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 12: Working with Audio

In Chapter 12: Working with Audio from VJ Manzo's book Max/MSP/Jitter for Music, we get to start working with the MSP part of Max/MSP, which allows audio signals (you know, actual sound waves and recordings) to be used in addition to MIDI notes or mathematical equations. The chapter shows how to:
  • Get sound into Max with a microphone, at first with the adc~ object (that is, "audio-to-digital converter," where the tilde ~ means that it is an MSP audio object) and later with the more intuitive ezadc~ object.
  • Create gain~ controls to keep the speakers from exploding
  • Create audio meters with the meter~ object
  • Output sound, at first with the dac~ object (i.e., "digital-to-audio converter") and later with the ezdac~ object
  • Create sine waves with the cycle~ object and combine waves for more complex sounds
  • Create a virtual oscilloscope with the scope~ object, thus creating a visual display of the sound wave
  • Create a monophonic synthesizer with the ddg.mono object
  • Convert MIDI to audio frequencies with the mtof object
  • Use pack and unpack to combine or separate MIDI data, as well as midiparse
  • Create a polyphonic synthesizer with the poly~ object

Lots of good stuff. I plan on using several of these in my final project.

Completed:

  • Max/MSP/Jitter for Music, Ch. 12: Working with Audio (17 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 11: Building Stand-alone Applications

A very short but significant chapter in which I learned to do exactly as its title suggests: I learned how to build a stand-along application. The first image above is from my duplication of one of VJ Manzo's patches in the chapter and the second, you may notice, is not a Max patch but it, instead, its very own application running on my Mac. When I got Max/MSP/Jitter, I wasn't aware that this was one of the possibilities but now I'm thrilled about it! My big, unanswered question for the moment is whether I can make a standalone application that will read and save data from a Kinect without having to install all of the other geeky rigamarole in the system folders, etc. Wouldn't that be beautiful for distributing interactive dance applications? (Yes, it would, very much....)

Completed:

  • Max/MSP/Jitter for Music, Ch. 11: Building Stand-alone Applications (2 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 10: Working with Time

Chapter 10 "Working with Time" of VJ Manzo's book Max/MSP/Jitter for Music is a busy one and a lot of fun. The most important parts for me were that we learned how to create user-controlled loops (of MIDI files, not audio) and how to create a simple step sequencer. Now I realize that it's probably much easier to do both of these in Ableton Live (which my grant at  Utah Valley University got for me) and other, more specialized programs, but it gets to the heart of the things I want to do with Max/MSP/Jitter. (Well, some of the things, in any case.) But it gets much closer to the music making part that I'm interested in.

By the way, it occurs to me that it would be great if the fine people at Cycling '74 (you know, the people who gave us Max/MSP/Jitter) could take the example of their Vizzie modules, which are preassembled, easy to use subpatches for working with video, and did a similar things for MIDI and/or audio files. I'm just sayin'....

Completed:

  • Max/MSP/Jitter for Music, Ch. 10: Working with Time (18 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 09: Tools for Music Theory Concepts

Chapter 09 of VJ Manzo's book Max/MSP/Jitter for Music is about "Tools for Music Theory Concepts." This generally refers to patches that are able to create chord progressions by reading user input and that are able to perform a variation of scale analysis. For me, I think that there are two particularly important applications of these kinds of patches and programs:
  1. Creating interactive dance performances where dancers are able to use gestural controls to create and modify music (which is a big part of my Dance Loops project at Utah Valley University)
  2. Elaborate versions of live looping, which is something I learned about originally from cellist  Zoë Keating, although I have since found many other people who do it; the big difference is that I play a one-note-at-a-time instrument – an alto saxophone – and these kinds of patches would make it much easier for me to create harmonies and chords, I think

Anyhow, those are the big ideas for now.

Completed:

  • Max/MSP/Jitter for Music, Ch. 09: Tools for Music Theory Concepts (10 exercises)
  • Jitter patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 08: Control Interfaces Continued

If chapter 07 of VJ Manzo's book Max/MSP/Jitter for Music was mostly a show-and-tell about control interfaces, then chapter 08 makes up for it by bringing in some amusing, hands-on patching. The chapter does start off with a very complicated patch that reads ASCII keyboard codes, but it quickly moves into mouse tracking as a way of generating pitches (and their velocities), which is fun. Also, there is a very promising moment whereby game controllers, such as the two Logitech Gamepad F310 gamepads that I have for my Mac, are used to control sound. Unfortunately, despite much banging of the head against the wall, it turns out that something has gone horribly wrong with my gamepads; they used to work but apparently something about having Windows virtualization software on my computer – which I need for my statistics work – is messing things up. Grrr... So, for now, I'll just have to take VJ's word for it. (On the other hand, I know that I can still hook up all of my actual audio hardware: my  Korg nanoKONTROL2/nanoKEY2/nanoPAD2KinectsNovation Launchpads, Akai APC40 and 20KMI Softstep and QuNeo, as well as the projectors, etc. I think I can even connect my iPhone and iPad via OSC. More on that later, I hope.)

Completed:

  • Max/MSP/Jitter for Music, Ch. 08: Control Interfaces Continued (4 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 07: Control Interfaces

Chapter 07 of VJ Manzo's book Max/MSP/Jitter for Music is about Control Interfaces. More specifically, it talks about getting MIDI notes in and out of patches, the use of bpatchers in Max, and send and receive objects for "wireless" transmission within the patch. This is essentially a show-and-tell chapter, as VJ shows what can be done and we just follow along without creating anything new in this case. Nevertheless, there are wonderful concepts and practices in this chapter, a few of which are shown in the images above.

Completed:

  • Max/MSP/Jitter for Music, Ch. 07: Control Interfaces (0 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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MMJ4M 06: Data Structures

Chapter 06 of VJ Manzo's book Max/MSP/Jitter for Music is about Data Structures. More specifically, it's about generating random MIDI notes and using filters based on modalities or diagrams to select particular notes to play. The modalities are selected using VJ's excellent modal object  from his EAMIR package and the diagrams are drawn by hand in the table object. Either way they provide interesting ways to create generative music that actually sounds like something. I think of this as having particular use in a movement-driven sequence in my upcoming dance piece, where we will follow the performers' movements with a Kinect, a little bit like a full-body version of the NodeBeat app, which I love.

Completed:

  • Max/MSP/Jitter for Music, Ch. 06: Data Structures (15 exercises)
  • Patches can be downloaded from http://db.tt/GBYLb0vY (Dead Link)
  • UPDATED LINK: Patches can now be downloaded from http://j.mp/1iy19Xl

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